Zones
Classic Cartography: The Everquest Map Preserve • Maps of the World of Norrath / Zone Connection Maps • Recommended Levels and ZEM List • Zone Spawn Timers • Travel_Guide | |||||||||||||||||||||||||||||||||||||
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ANTONICA • ODUS • FAYDWER • KUNARK • VELIOUS • PLANES | |||||||||||||||||||||||||||||||||||||
ANTONICA | |||||||||||||||||||||||||||||||||||||
Outdoors
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Cities Dungeons |
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ODUS and FAYDWER | |||||||||||||||||||||||||||||||||||||
Cities Outdoors / Dungeons The Stonebrunt Mountains is a very spiritual place, home of the Kejekan people, who rule over the land atop Mount Klaw in their small fortress of Kejek. Recently Heretics from Paineel and Kobolds from the Warrens have found out how to get into the area and have started causing trouble here for the kejekans. Map
DangersThis is a vast zone, with many mountains and ravines, and it is very easy to stumble across an aggressive creature while travelling across it or hunting within it. It is important to keep a lookout for what's around you at all times. Any illusion will make you KOS in the town of Kejek. This applies to wolf form illusions of rangers and druids as well as any illusions that enchanters use. ** This illusion comment is not accurate. My Agnostic DE Enchanter cons dubious, but if I use HE illusion I am indifferent. I did not try multiple different illusions **. The cats are otherwise not aggressive towards outsiders, unless they are evil, specifically necromancers. (*Note: the Kejekans are scowling-kos to my Iksar Necro, but dubious to skeleton form.) Agnostics of evil races are often not considered enemies, although merchants won't deal with them. Many of the giant forms of creatures known as the Ancients are very powerful, and are immune to things like root and snare. They also move extremely quickly, and so are difficult to hunt in this area without getting many additional monsters to fight along the way. BenefitsStonebrunt Mountains is a vast zone, larger than almost all the other zones in the game. This makes it a good place to hunt without overcrowding or fighting for monsters. There are many camps (mostly of kobolds) and also several open areas where you can hunt freely. The only downside is that there are also vast areas of nothing, where you could stand for a day and see maybe one monster walk by. The zone also has a town within it. Here you can find some tradeskill equipment as well as merchants and a place to rest. Unfortunately, melees can't bind here, and wandering monsters that roam through here will attack you and the kejekans will not assist you. Traveling To and FromThe only way to get to Stonebrunt Mountains is by travelling through Paineel and through the kobold-filled Warrens to the area where they've broken through into the mountain range. There is a dock on the shore, but it leads nowhere. What's in this zone?Special:DynamicZoneList/Stonebrunt Mountains The Stonebrunt Mountains is a very spiritual place, home of the Kejekan people, who rule over the land atop Mount Klaw in their small fortress of Kejek. Recently Heretics from Paineel and Kobolds from the Warrens have found out how to get into the area and have started causing trouble here for the kejekans.
Map
DangersThis is a vast zone, with many mountains and ravines, and it is very easy to stumble across an aggressive creature while travelling across it or hunting within it. It is important to keep a lookout for what's around you at all times. Any illusion will make you KOS in the town of Kejek. This applies to wolf form illusions of rangers and druids as well as any illusions that enchanters use. ** This illusion comment is not accurate. My Agnostic DE Enchanter cons dubious, but if I use HE illusion I am indifferent. I did not try multiple different illusions **. The cats are otherwise not aggressive towards outsiders, unless they are evil, specifically necromancers. (*Note: the Kejekans are scowling-kos to my Iksar Necro, but dubious to skeleton form.) Agnostics of evil races are often not considered enemies, although merchants won't deal with them. Many of the giant forms of creatures known as the Ancients are very powerful, and are immune to things like root and snare. They also move extremely quickly, and so are difficult to hunt in this area without getting many additional monsters to fight along the way. BenefitsStonebrunt Mountains is a vast zone, larger than almost all the other zones in the game. This makes it a good place to hunt without overcrowding or fighting for monsters. There are many camps (mostly of kobolds) and also several open areas where you can hunt freely. The only downside is that there are also vast areas of nothing, where you could stand for a day and see maybe one monster walk by. The zone also has a town within it. Here you can find some tradeskill equipment as well as merchants and a place to rest. Unfortunately, melees can't bind here, and wandering monsters that roam through here will attack you and the kejekans will not assist you. Traveling To and FromThe only way to get to Stonebrunt Mountains is by travelling through Paineel and through the kobold-filled Warrens to the area where they've broken through into the mountain range. There is a dock on the shore, but it leads nowhere. What's in this zone? |
Cities Outdoors / Dungeons |
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KUNARK | |||||||||||||||||||||||||||||||||||||
Outdoors |
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Cities Dungeons |
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VELIOUS | |||||||||||||||||||||||||||||||||||||
Outdoors |
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Cities Dungeons |
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PLANES | |||||||||||||||||||||||||||||||||||||
The Stonebrunt Mountains is a very spiritual place, home of the Kejekan people, who rule over the land atop Mount Klaw in their small fortress of Kejek. Recently Heretics from Paineel and Kobolds from the Warrens have found out how to get into the area and have started causing trouble here for the kejekans.
Map
DangersThis is a vast zone, with many mountains and ravines, and it is very easy to stumble across an aggressive creature while travelling across it or hunting within it. It is important to keep a lookout for what's around you at all times. Any illusion will make you KOS in the town of Kejek. This applies to wolf form illusions of rangers and druids as well as any illusions that enchanters use. ** This illusion comment is not accurate. My Agnostic DE Enchanter cons dubious, but if I use HE illusion I am indifferent. I did not try multiple different illusions **. The cats are otherwise not aggressive towards outsiders, unless they are evil, specifically necromancers. (*Note: the Kejekans are scowling-kos to my Iksar Necro, but dubious to skeleton form.) Agnostics of evil races are often not considered enemies, although merchants won't deal with them. Many of the giant forms of creatures known as the Ancients are very powerful, and are immune to things like root and snare. They also move extremely quickly, and so are difficult to hunt in this area without getting many additional monsters to fight along the way. BenefitsStonebrunt Mountains is a vast zone, larger than almost all the other zones in the game. This makes it a good place to hunt without overcrowding or fighting for monsters. There are many camps (mostly of kobolds) and also several open areas where you can hunt freely. The only downside is that there are also vast areas of nothing, where you could stand for a day and see maybe one monster walk by. The zone also has a town within it. Here you can find some tradeskill equipment as well as merchants and a place to rest. Unfortunately, melees can't bind here, and wandering monsters that roam through here will attack you and the kejekans will not assist you. Traveling To and FromThe only way to get to Stonebrunt Mountains is by travelling through Paineel and through the kobold-filled Warrens to the area where they've broken through into the mountain range. There is a dock on the shore, but it leads nowhere. What's in this zone?Special:DynamicZoneList/Stonebrunt Mountains The Stonebrunt Mountains is a very spiritual place, home of the Kejekan people, who rule over the land atop Mount Klaw in their small fortress of Kejek. Recently Heretics from Paineel and Kobolds from the Warrens have found out how to get into the area and have started causing trouble here for the kejekans.
Map
DangersThis is a vast zone, with many mountains and ravines, and it is very easy to stumble across an aggressive creature while travelling across it or hunting within it. It is important to keep a lookout for what's around you at all times. Any illusion will make you KOS in the town of Kejek. This applies to wolf form illusions of rangers and druids as well as any illusions that enchanters use. ** This illusion comment is not accurate. My Agnostic DE Enchanter cons dubious, but if I use HE illusion I am indifferent. I did not try multiple different illusions **. The cats are otherwise not aggressive towards outsiders, unless they are evil, specifically necromancers. (*Note: the Kejekans are scowling-kos to my Iksar Necro, but dubious to skeleton form.) Agnostics of evil races are often not considered enemies, although merchants won't deal with them. Many of the giant forms of creatures known as the Ancients are very powerful, and are immune to things like root and snare. They also move extremely quickly, and so are difficult to hunt in this area without getting many additional monsters to fight along the way. BenefitsStonebrunt Mountains is a vast zone, larger than almost all the other zones in the game. This makes it a good place to hunt without overcrowding or fighting for monsters. There are many camps (mostly of kobolds) and also several open areas where you can hunt freely. The only downside is that there are also vast areas of nothing, where you could stand for a day and see maybe one monster walk by. The zone also has a town within it. Here you can find some tradeskill equipment as well as merchants and a place to rest. Unfortunately, melees can't bind here, and wandering monsters that roam through here will attack you and the kejekans will not assist you. Traveling To and FromThe only way to get to Stonebrunt Mountains is by travelling through Paineel and through the kobold-filled Warrens to the area where they've broken through into the mountain range. There is a dock on the shore, but it leads nowhere. What's in this zone? |