Magician

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Description

Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.

Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.

Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection.

Class Titles

Level 1-50 Level 51-54 Level 55-59 Level 60
Magician Elementalist Conjurer Arch Mage

Creation Guide

Picking the Right Race

Magicians must take into account a number of things. None of the pure caster class races have any experience penalties associated with them. A lot of Magicians choose the Erudite race since it has the highest base intelligence. Humans are popular for their rounded stats, and Dark Elves for their high agility and racial ability to Hide, though they are often killed on sight in many places. Conversely, Gnomes are generally well liked in most places.

Starting Statistics

File:Magician-stats.png

Suggested Starting Statistics

It is very easy to assign yourself the wrong statistics and regret it for the rest of you characters career. Magicians are primarily about mana, and our suggested allocation of bonus points reflects this:

  • For Dark Elves add 25 Intelligence and 5 Stamina.
  • For Erudites add 25 Intelligence and 5 Agility. This will keep you from taking the <75 AGI massive AC hit.
  • For Gnomes add 25 Intelligence and 5 Stamina.
  • For High Elves add 25 Intelligence and 5 Stamina.
  • For Humans add 25 Intelligence and 5 Stamina.

(This section needs a realistic/modern update for p1999.)

Experience Statistics

As of the January 2001 timeline patch, the class penalty was removed (September 21, 2015).

What does it mean?

Certain races and classes require differing amounts of experience points to attain the same level. For example, a Human Magician requires 110% of the experience that a Human Cleric would require to be the same level.


Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Follower of Tunare can quest for Chord of Vines.


Spells

Level 1

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Level 4

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Level 8

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Level 12

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Level 16

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Level 20

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Level 24

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Level 29

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Level 34

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Level 39

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Level 44

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Level 46

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Level 49

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Level 50

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Level 51

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Level 52

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Level 53

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Level 54

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Level 55

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Level 56

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Level 57

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Level 58

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Level 59

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Level 60

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Skills

Pet Information

{{#lsth:Pet Guide|Magician Pets}}

Specialization

{{#lsth:Skill Specialization|Magician}}

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Channelling 200 200
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 Yes Meditate 235 252
16 Yes Research 200 200
20 Yes Specialization 235 235

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 110 110
1 No 2 Hand Blunt 110 110
1 No Bind Wound 100 100
1 No Defense 145 145
1 No Hand to Hand 75 75
1 No Offense 140 140
1 No Piercing 110 110
1 No Throwing 75 75
22 Yes Dodge 75 75


Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 No Swimming 200 200

Magician-Specific Quests

{{#lsth:Class Race Quest List|Magician}}

Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

Pre-Planar

{{#lsth:Players:Pre Planar Gear|Magician}}

Planar

{{#lsth:Players:Planar Gear|Magician}}

Kunark

{{#lsth:Players:Kunark Gear|Magician}}

Velious Pre-Raid/Group

{{#lsth:Players:Velious Pre-Raid Gear|Magician}}

Velious Raiding

{{#lsth:Players:Velious Raiding Gear|Magician}}


                                                         Magician Armor Comparison (Velious Quest Armor)


Magician Armor Comparison (Velious Quest Armor)

AC STR STA AGI DEX WIS INT CHA HP Mana SvM SvF SvC SvP SvD
Thurgadin 45 0 26 14 0 0 42 0 110 160 19 15 13 13 11
Kael 58 0 27 15 0 0 53 0 140 210 29 23 16 18 23
Skyshrine 45 4 36 16 1 1 49 1 265 285 28 20 27 21 24

FAQ

Template:Navbox Classes